Reveries

Glimmerdeep

Glimmerdeep, written in glowing amber pixel letters under the dark arches of a candle hall.

Be small, and bright, in a place that wants to swallow you.

Above ground an orchard died, and its light went down the well with it. You are Mote, a spark-grub no bigger than a fingernail, and you fall after it into Wickmere: a drowned cavern where roots hang like chandeliers, silk drapes the old halls, and every candle has been snuffed. Something tall has been wading through the dark, eating lights. You find a seed that holds its flame, a line of silk and a shell as heavy as stone, and each one does more than it first seems to. The moths want light, the frogs want flies, and the heron wants every light there is, including you. Nobody speaks. Some things are hidden, and some of what's hidden hides something else.

The Drowned Nave.
The Hanging Orchard, lit orange by a thrown seed: roots like chandeliers and rows of glowing fruit.
The Hanging Orchard, lit by a thrown seed.
Mote swings from a silk line through a violet hall of hanging cocoons and old webs.
Knot Hall, on a line of silk.
Heron's Mere.
Gloam Rise: climb out ahead of the dark.

In the demo

  • Three tools, many uses. A seed you throw away that stays lit, a silk line that catches and drags, a shell that makes you heavy enough to sink.
  • Wordless. The story is told by which lights are out, what the walls show once they're lit, and the music that comes in when a candle catches.
  • Layered secrets. Sleeping fireflies to find in every corner, and something deeper for the patient.
  • One heron. The Lamp-Eater, and what comes after it.
  • Handmade. Every room drawn pixel by pixel; every sound synthesized.

Download

Early demo build, 0.1, 29 Sep 2026

The Mac build isn't notarized yet: the first time, right-click the app and choose Open.

A controller is recommended.

Steam page coming.